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I.GRAPHIX


FERRARI ENZO











This 3D model was my first attempt at creating a sports car in Autodesk MAYA.
In this project, I challenged myself to recreate this hyper car.
The curves and cuts that were implemented for this vehicle was astonishing. From the dip cut into the air vents, the eye shape door windows, the extended review mirror and the head lights and tail lights to the tires and rims.
Each part was created individually and pieced together. Making the parts one by one allowed me to focus on every detail this vehicle contained. This model expanded my skills in MAYA; the paint texture, the windshield glass texture and the environment lighting offered a diverse set of challenges.
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